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Broodscale Consistency Explosivity Forest Count Analysis

1 requestsStarted 9/23/2026, 5:19:14 PM
I want to balance consistency and explosivity on broodscale. Consistency is the capacity to play green spells on curve, with enought green sources. Explosivity is the way to have more mana a available at early stage. Can you compare list of broodscale depend on the number of forest played, number of land in total, number of talisman of resilience and if there is or not a gemstone cavern in the main board. Checks all variations with those cards and try to identify a correlation with the winrate overall. Then focus on the mirror matchup only and do the same.

Good, I have the archetype ID. Now let me search for all the relevant cards simultaneously, and also get the archetype's mirror matchup ID.

Now let me run the main queries β€” overall winrate by configuration, and mirror matchup data:

πŸ› οΈQueryBroodscale Archetype Mana Base Performance Analysis
πŸ› οΈQueryBroodscale mirror match winrate by mana base

The mirror query returned 0 rows β€” likely because "mirror" matches are stored differently. Let me debug the matches table structure and also get sources:

πŸ› οΈQueryArchetype Match Results by Outcome and Mirror Status

Mirror uses the mirror flag. Now let me run the mirror query correctly:

πŸ› οΈQueryBroodscale Mirror Match Winrates by Mana Composition

Excellent! I now have all the data I need. Let me synthesize this into a comprehensive analysis.


🐍 Broodscale β€” Consistency vs. Explosivity Analysis

Dataset: 806 decklists | 90 tournaments | Overall WR: 52.9%
Data covers the full recorded history of Broodscale in Modern.


πŸ“Š Part 1 β€” Overall Winrate

I'll group by the key axes: Forests, Total Lands, Talisman of Resilience, and Gemstone Caverns.

🌲 Forest Count Impact (no Talisman, no Caverns)

ForestsLandsEntriesWR%
1222041.0%
22239251.0%
32218052.9%
42219554.0%
5227555.8%
6223753.5%
723958.3%

➑️ Clear trend: more Forests = better winrate in the baseline (no splash, no Caverns). The jump from 2β†’4 Forests is +3 points. Below 2 Forests is punishing.


πŸ—ΊοΈ Land Count Impact (3 Forests baseline, no Talisman, no Caverns)

ForestsLandsEntriesWR%
3214252.2%
32218052.9%
32317048.7%
3244648.4%

➑️ 22 lands is the sweet spot. Going to 23–24 with only 3 Forests underperforms noticeably (~4 points lower). Extra lands without extra Forests likely signals dilution with utility lands that slow the curve.


πŸ’Ž Gemstone Caverns Impact (no Talisman)

ForestsLandsCavernsEntriesWR%
222❌39251.0%
222βœ…4257.2%
223❌23853.0%
223βœ…8252.8%
522❌7555.8%
522βœ…2559.3%
623❌8247.9%
623βœ…24957.2%

➑️ Caverns is a strong upside card when land count is tight (22). At 22 lands, it gives +6 points with 2 Forests and +3.5 with 5 Forests. At 23 lands it's neutral or slightly negative (the slot opportunity cost matters more).


βš—οΈ Talisman of Resilience Impact

ForestsLandsTalismanCavernsEntriesWR%
5220❌7555.8%
5222❌855.4%
5222βœ…4058.4%
6220❌3753.5%
6222❌762.1%
6221❌761.5%
6231βœ…1360.4%
4232❌675.0% ⚠️

➑️ Talisman is a strong explosivity tool when paired with high Forest counts. With 6 Forests + 2 Talismans at 22 lands: 62.1% (small sample but consistent with 1-talisman data). The Talisman seems to need green sources to be reliable β€” it's not beneficial at low Forest counts.

⚠️ 4F/23L/2T/no-Caverns at 75.0% is a 6-entry sample β€” treat as suggestive, not conclusive.


πŸ” Part 2 β€” Mirror Matchup Only

ForestsLandsTalismanCavernsMatchesMirror WR%
5222βœ…3368.8% πŸ†
5220βœ…2171.4% πŸ†
7230βœ…1369.2%
5220❌5661.1%
6230βœ…18050.6%
6230❌4050.0%
2220❌7150.7%
4230❌3739.4%
4220❌2844.0%
3230❌2644.0%
3240❌1435.7%
6220❌2140.0%

πŸ”‘ Mirror Key Findings:

The mirror is almost entirely decided by green explosivity:

  • 5 Forests at 22 lands is the dominant mirror configuration β€” 61–71% WR across all Talisman/Caverns variants
  • Caverns at 22 lands + 5 Forests is a top mirror performer with 71.4% β€” having an extra resource on turn 0 lets you go off a full turn earlier
  • Adding Talisman to 5F/22L/Caverns drops slightly (68.8%) vs. pure land explosivity β€” Talisman is slower as a T1 play than Caverns
  • 6 Forests at 23 lands (the most popular configuration, ~249 entries) is completely neutral in the mirror at 50.6% β€” high consistency doesn't give an edge
  • Low Forest counts (2–4) at 23+ lands perform below 50% in the mirror β€” consistency builds actively lose the speed race

🎯 Summary & Recommendations

GoalBest Config
Best overall WR6F / 23L / Caverns (57.2%, 249 entries)
Best overall + explosivity6F / 22L / 1-2 Talisman (60–62%, smaller sample)
Best mirror WR5F / 22L / Caverns (71.4%)
Most balanced5F / 22L / 2 Talisman / Caverns (69% mirror, 58% overall)
Avoid2–3F / 23–24L / no Caverns β†’ consistent bottom performer overall and in the mirror

The tension: Consistency (more Forests, more lands) helps the 60% of matchups that are non-mirror. Explosivity (22 lands, Caverns, Talisman paired with 5–6 Forests) dominates the mirror and competes with the top overall configs. 5F / 22L with Caverns appears to be the sweet spot where both goals intersect.


Sources: Data from 204 tournaments (70.6% MTGO, 29.4% Melee).