Good, I have the archetype ID. Now let me search for all the relevant cards simultaneously, and also get the archetype's mirror matchup ID.
Now let me run the main queries β overall winrate by configuration, and mirror matchup data:
The mirror query returned 0 rows β likely because "mirror" matches are stored differently. Let me debug the matches table structure and also get sources:
Mirror uses the mirror flag. Now let me run the mirror query correctly:
Excellent! I now have all the data I need. Let me synthesize this into a comprehensive analysis.
Dataset: 806 decklists | 90 tournaments | Overall WR: 52.9%
Data covers the full recorded history of Broodscale in Modern.
I'll group by the key axes: Forests, Total Lands, Talisman of Resilience, and Gemstone Caverns.
| Forests | Lands | Entries | WR% |
|---|---|---|---|
| 1 | 22 | 20 | 41.0% |
| 2 | 22 | 392 | 51.0% |
| 3 | 22 | 180 | 52.9% |
| 4 | 22 | 195 | 54.0% |
| 5 | 22 | 75 | 55.8% |
| 6 | 22 | 37 | 53.5% |
| 7 | 23 | 9 | 58.3% |
β‘οΈ Clear trend: more Forests = better winrate in the baseline (no splash, no Caverns). The jump from 2β4 Forests is +3 points. Below 2 Forests is punishing.
| Forests | Lands | Entries | WR% |
|---|---|---|---|
| 3 | 21 | 42 | 52.2% |
| 3 | 22 | 180 | 52.9% |
| 3 | 23 | 170 | 48.7% |
| 3 | 24 | 46 | 48.4% |
β‘οΈ 22 lands is the sweet spot. Going to 23β24 with only 3 Forests underperforms noticeably (~4 points lower). Extra lands without extra Forests likely signals dilution with utility lands that slow the curve.
| Forests | Lands | Caverns | Entries | WR% |
|---|---|---|---|---|
| 2 | 22 | β | 392 | 51.0% |
| 2 | 22 | β | 42 | 57.2% |
| 2 | 23 | β | 238 | 53.0% |
| 2 | 23 | β | 82 | 52.8% |
| 5 | 22 | β | 75 | 55.8% |
| 5 | 22 | β | 25 | 59.3% |
| 6 | 23 | β | 82 | 47.9% |
| 6 | 23 | β | 249 | 57.2% |
β‘οΈ Caverns is a strong upside card when land count is tight (22). At 22 lands, it gives +6 points with 2 Forests and +3.5 with 5 Forests. At 23 lands it's neutral or slightly negative (the slot opportunity cost matters more).
| Forests | Lands | Talisman | Caverns | Entries | WR% |
|---|---|---|---|---|---|
| 5 | 22 | 0 | β | 75 | 55.8% |
| 5 | 22 | 2 | β | 8 | 55.4% |
| 5 | 22 | 2 | β | 40 | 58.4% |
| 6 | 22 | 0 | β | 37 | 53.5% |
| 6 | 22 | 2 | β | 7 | 62.1% |
| 6 | 22 | 1 | β | 7 | 61.5% |
| 6 | 23 | 1 | β | 13 | 60.4% |
| 4 | 23 | 2 | β | 6 | 75.0% β οΈ |
β‘οΈ Talisman is a strong explosivity tool when paired with high Forest counts. With 6 Forests + 2 Talismans at 22 lands: 62.1% (small sample but consistent with 1-talisman data). The Talisman seems to need green sources to be reliable β it's not beneficial at low Forest counts.
β οΈ 4F/23L/2T/no-Caverns at 75.0% is a 6-entry sample β treat as suggestive, not conclusive.
| Forests | Lands | Talisman | Caverns | Matches | Mirror WR% |
|---|---|---|---|---|---|
| 5 | 22 | 2 | β | 33 | 68.8% π |
| 5 | 22 | 0 | β | 21 | 71.4% π |
| 7 | 23 | 0 | β | 13 | 69.2% |
| 5 | 22 | 0 | β | 56 | 61.1% |
| 6 | 23 | 0 | β | 180 | 50.6% |
| 6 | 23 | 0 | β | 40 | 50.0% |
| 2 | 22 | 0 | β | 71 | 50.7% |
| 4 | 23 | 0 | β | 37 | 39.4% |
| 4 | 22 | 0 | β | 28 | 44.0% |
| 3 | 23 | 0 | β | 26 | 44.0% |
| 3 | 24 | 0 | β | 14 | 35.7% |
| 6 | 22 | 0 | β | 21 | 40.0% |
The mirror is almost entirely decided by green explosivity:
| Goal | Best Config |
|---|---|
| Best overall WR | 6F / 23L / Caverns (57.2%, 249 entries) |
| Best overall + explosivity | 6F / 22L / 1-2 Talisman (60β62%, smaller sample) |
| Best mirror WR | 5F / 22L / Caverns (71.4%) |
| Most balanced | 5F / 22L / 2 Talisman / Caverns (69% mirror, 58% overall) |
| Avoid | 2β3F / 23β24L / no Caverns β consistent bottom performer overall and in the mirror |
The tension: Consistency (more Forests, more lands) helps the 60% of matchups that are non-mirror. Explosivity (22 lands, Caverns, Talisman paired with 5β6 Forests) dominates the mirror and competes with the top overall configs. 5F / 22L with Caverns appears to be the sweet spot where both goals intersect.
Sources: Data from 204 tournaments (70.6% MTGO, 29.4% Melee).